VGInterface.com
Search Downloads


Go Back   VGInterface > Stand Alone Interface Pieces > TradeSkills

Category: TradeSkillsMaddyCraft 2.11
Interface Information
Download
How do I install this? (FAQ)
Name: MaddyCraft 2.11   Popular!
Author:
Date: 07-16-2008 04:19 PM
Size: 37.04 Kb
Version: 2.11
Rate Addon: 5 out of 5 with 10 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
2.10
37.86 Kb
12-12-2007 05:53 PM
Addon
2.10
4.82 Kb
12-08-2007 04:37 PM
Addon
Pictures
Click to enlarge 

Views: 0
Size: 90.84 Kb
Dimensions: 990 x 412
MaddyCraft integrated in myUI / CoreUI3.
 
Click to enlarge 

Views: 0
Size: 245.12 Kb
Dimensions: 1122 x 1156
Table Setup including Macro-Buttons and expanded Item-List (integrated in myUI / CoreUI3)
 
Click to enlarge 

Views: 0
Size: 124.70 Kb
Dimensions: 1094 x 501
Refining Start with Mother's Quick Recipe Bar integrated.
 
Click to enlarge 

Views: 0
Size: 72.61 Kb
Dimensions: 700 x 538
Crafting Skills and Recipe-Details during crafting process.
 
Description
Maddy Craft 2.11

Updated for compatibility with GU5

Finally after 6 moths I returned to this beatiful game and found the time to update this little craft-UI...

Highlights:
  • Cancel Bug fixed.
  • Finisher button uses all possible finishing actions.
  • Recipe Details reworked.
  • Included RefiningStart with continental recipe macro bars and without any recipe macros. You can select the one you need by activating the corresponding line like shown in the included Index.xml.


Maddy Craft 2.10

Updated for compatibility with GU3.2

Just removed all the presets until the corresponding UI's are fixed. This update includes the fixe to the toolbelt-problem!

Highlights:
  • Refining-Start: Mother's faboulus Quick Recipe Bar integrated. Define up to 50 Recipe-Shortcuts here! For further instructions how to do that look at Mothers descriptions please!
  • Refining-Start: Nadgers missing items integrated in Recipe-Details page.
  • Table-Setup: Useable Item List redone to show more items at once.
  • Table-Setup: Switch to Text-Only-Mode to see even more items!
  • Table-Setup: You can place 12 Text-Macros with /refineadditem "xxx" entries now.
  • Craft-Window: Redone for a more compact look.
  • Craft-Window: Catalyst protection based on Mothers idea and using Nadgers look integrated.
  • Craft-Window: The original Sweetcraft-Skillwindow returned! Use the small "Skill"-Button at the upper left corner to adjust your skills on the fly. Additionally to your current skills you can see the base-values directly.
  • Craft-Window: Ever wondered what grade was required for the actual recipe during processing? Press the small "Detail"-Button to have a look at the details of the current recipe.

Idea behind it:
It's based on the good old Sweetcraft UI from Sweetwheat, which is not to be found on this site and not maintained since March 07. I loved his UI so I took it over and modified it to meet my needs. It was desinged to minimize Mouse-Action during the crafting process. And here's the result.

Features:
  • Table Inventory to the left, top to bottom filling and expanding as needed
  • Table setup rearranged and including an area for 8 Macro-Buttons. Here you can put any /refineadditem "xxx" - Macros you need.
  • Actual crafting status at the top of the window, with all relevant information. This uses some modified graphics from Xyndyr's myUI 2.0, which I used during development.
  • Cancel Button at the top-right (the "X"), out of the way of the whole crafting action.
  • One-click-toobelt
  • Crafting-Macro-Buttons based on the so called "Single Action, One Click Step and Action Method" described at the VanguardCrafters-Forum. These are marked "1" to "6" corresponding to the Action of the "active step". The "active step" is the left-most of the available Action-Steps. Recipes with up to 9 Action-Steps are working with these buttons. You need to use the default Crafting-Buttons for steps above nine.
  • "The Finisher" - Button, based on the "Single Action Final Step Macro", found at the same source as above. This button can be used during the last finishing Action-Step. Based on the AP left it activates the best step (with most quality in return) for the Finisher. Again if the Recipe has more than nine steps, this button doesn't work.
  • Complications and Remedies, all in a row at the bottom of the Window as needed.
  • Removed most texts so this one is probably not for crafting beginners!

Installation
Basically it's not meant to be a standalone UI-Mod, although it could be used this way. This Modification can be integrated in most, if not all Custom UIs. Included in the download are Presets for most actual Custom-UIs. Use these at your own risk! I have not tested all of them enough, but they should work. Make a backup of the original files before trying out! If you use a preset, just copy the directories and files into your Mod-Directory (for CoreUI3 you have to copy the content of the Index-file into your Index.xml ! )

To include in a custom Mod follow these step:
  1. Download and unpack the ZIP-File
  2. Copy the contents of the included "Textures"- and "Windows"-Folder into the corresponding Folder of the custum UI.
  3. Open the "SkinInfo.xml" of your custom-UI (with NotePad or some any other editor) and include these lines:

    <AnimationDefinitions directory="Textures">
    <AnimationDefinition filename="MaddyParts.xml"/>
    </AnimationDefinitions>



    Please take the included "SkinInfo.xml"-File as an example. Save the file.
  4. Open the "Index.xml"-File of your custom-UI (with NotePad or some any other editor) and search for the section
  5. Find the following lines and comment them out as needed or even delete them:

    ...
    <Window filename="VGUICrafting.xml"/>
    <Window filename="VGUICraftingActions.xml"/>
    <Window filename="VGUICraftingCatalyst.xml"/>
    <Window filename="VGUICraftingComplications.xml"/>
    <Window filename="VGUICraftingInventory.xml"/>
    <Window filename="VGUICraftingRemedies.xml"/>
    <Window filename="VGUICraftingToolbelts.xml"/>
    <Window filename="VGUICraftingWorkbench.xml"/>
    <Window filename="VGUICraftingWorkbenchFilling.xml"/>
    ...
    <Window filename="VGUIRefiningStart.xml"/>

  6. Search for any other "VGUICrafting...xml" and "VGUIRefiningStart.xml" entries within the file, probably from other Crafting-Mods included in your custom-UI and comment them out or delete them.
  7. Add the following lines to the "Index.xml"-File:

    <GameplayWindows directory="Windows">
    <Window filename="Maddy_Crafting.xml"/>
    <Window filename="Maddy_CraftingRecipeDetails.xml"/>
    <Window filename="Maddy_CraftingSkills.xml"/>
    <Window filename="Maddy_RefiningStart.xml"/>
    <Window filename="Maddy_TableSetup.xml"/>
    </GameplayWindows>


    Again please take the included "Index.xml" as an example.
  8. Save the file and launch Vanguard!

If you have problem, feel free to ask for assistance!

Credits:
Sweetwheat, for his lovely Craft-UI. Without that I would have never reached T5 in crafting.
Xyndyr, for his beautiful myUI2.0 I've got some graphis from (This mod will graphically fit nicely into myUI2.0, btw!).
Nadger, for his awesome CoreUI3.
Mother and Taiisien, for their Crafting-Mods, I've used for some ideas.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.10
27.86 Kb
MadOverlord
12-12-2007 05:51 PM
2.00
306.77 Kb
MadOverlord
10-22-2007 09:05 AM
1.00
59.06 Kb
MadOverlord
09-19-2007 06:13 AM
File Statistics
User Rating:
5 out of 5 with 10 votes
Downloads: 2059
Views: 11295
Favorites: 14
Uploaded By:
 
Last Modified: N/A

View Pictures. Download Now! Post A Comment


Post A Reply
Author Comments Comment Options
Old 08-27-2008, 12:26 PM  
MadOverlord
Junior Member
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 16
Uploads: 3
Quote:
ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\Maddy_Crafting.xml
The client thinks you copied the Maddy_xxxxxx.xml into the Map-Directory in your DroxUI-Folder. Look into yout Index.xml and find the Maddy entires. Specify the correct directory behind "GameplayWindow directory=". If you copied all files into the Subfolder "Windows", the entries should read:

<!-- MaddyCraft -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
</GameplayWindows>

Hope that helps. If not see my last post and send everything to me to have a further look.
MadOverlord is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-27-2008, 08:48 AM  
Magnan
Junior Member

Forum posts: 0
File comments: 1
Uploads: 0
Hey. I just got a new 64bit computer with Vista. Im using Drox 2.6.1 and im now trying to install maddy on top of it, but having trouble. In my VGClient log i get this:

[08/27/08 15:37:09] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/27/08 15:37:09] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\..\Default\Windows\VGU ITrialWnd.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Wind ows\VGUITrialWnd.xml
[08/27/08 15:37:10] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\Maddy_Crafting.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\M addy_Crafting.xml
[08/27/08 15:37:10] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\Maddy_CraftingReci peDetails.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\M addy_CraftingRecipeDetails.xml
[08/27/08 15:37:10] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\Maddy_CraftingSkil ls.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\M addy_CraftingSkills.xml
[08/27/08 15:37:10] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\Maddy_RefiningStar t.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\M addy_RefiningStart.xml
[08/27/08 15:37:10] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\Maddy_TableSetup.x ml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\M addy_TableSetup.xml
[08/27/08 15:37:10] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Windows\..\..\Default\ Windows\VGUIFishingAchievements.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Wind ows\VGUIFishingAchievements.xml
[08/27/08 15:37:10] INFO: Log: Sending join.

Anyone got an idea what the issue could be?

Magnan
Magnan is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-26-2008, 03:28 PM  
MadOverlord
Junior Member
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 16
Uploads: 3
Some answers

Hello all, I'm back from vacation and ready to answer your questions.

Quote:
But one reason I wanted to use it was that a poster on crafting attributes said that with your UI, you could see what your real attributes were without taking off all your crafting clothes. That sounded like a huge improvement! Can you please instruct me how I do that?
During the craft-process use the little "Skill"-button to open up the skill window (see one of the attached pictures). The blue numbers show your actual skills, the number behind the slash includes all modifiers, the one before the slash without any modifier. Once activated you can leave that window open if you wish. Its meant to have a short link to your stats during crafting to change your +/- settings on the fly.

Quote:
One question about it though, is it possible to add keystrokes to the 1-6 and F buttons inside the crafting gui? Is that something thats possible to add in ourselves? I have gone through the thread and don't see a similar question, sorry if I overlooked it.
To my knowledge its not possible to connect thes buttons to direct keystrokes but I am not familiar with that mechanism. So if anyone around knows how to connect these buttons directly, please feel free to share.

To any of you, that have problems including Maddy-Craft in your UI I have a suggestion: Please zip the whole desired UI-folder, send it to me via pm or e-mail and I will do my best to make the changes needed to activate Maddy-Craft correctly.

Happy crafting to all of you in Telon!
MadOverlord is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-14-2008, 03:33 PM  
Tragek
Junior Member

Forum posts: 0
File comments: 1
Uploads: 0
Awesome UI

Great UI thanks for taking the time to keep it updated and moving forward.

One question about it though, is it possible to add keystrokes to the 1-6 and F buttons inside the crafting gui? Is that something thats possible to add in ourselves? I have gone through the thread and don't see a similar question, sorry if I overlooked it.

Thanks.
Tragek is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-13-2008, 12:19 PM  
Ralae
Junior Member

Forum posts: 0
File comments: 2
Uploads: 0
Still blonde?

I've made the edits suggested, and still don't have it working. I am not a programmer, so be gentle...once again here is my index.xml:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">
<!-- Backgrounds needs to be loaded first. -->
<SystemWindows directory="Windows">
<Window filename="Drox_Backgrounds.xml"/>
</SystemWindows>

<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="..\Default\Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!--Window filename="VGUICompass.xml"/-->
<Window filename="VGUIExaminePopups.xml"/>
<Window filename="VGUIHotkeyMacro.xml"/>
<!--Window filename="VGUIHotkeys.xml"/-->
<Window filename="VGUILoginWnd.xml"/>
<!--Window filename="VGUIMainBar.xml"/-->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="..\Default\Windows">
<!-- Window filename="VGUIAbilities.xml"/ -->
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<!--Window filename="VGUIAssemblyTimer.xml"/-->
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- Window filename="VGUIAttachedAbilities.xml"/ -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- Window filename="VGUICastBar.xml"/ -->
<Window filename="VGUICharacter.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>

<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- Window filename="VGUIEncounterDisplay.xml"/ -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- Window filename="VGUIGroup.xml"/ -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingBonusYield.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<!-- Window filename="VGUIMaintainedAbilities.xml"/ -->
<!-- Window filename="VGUIMap.xml"/ -->
<Window filename="VGUIMarketWnd.xml"/>
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<Window filename="VGUIMinions.xml"/>
<!-- Window filename="VGUIMiniMap.xml"/ -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<!--Window filename="VGUIObjectInteraction.xml"/-->
<Window filename="VGUIParley.xml"/>
<!-- Window filename="VGUIPet.xml"/ -->
<Window filename="VGUIPetitionWnd.xml"/>
<!-- Window filename="VGUIPlayerStatus.xml"/ -->
<!-- Window filename="VGUIQuests.xml"/ -->
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<!-- Window filename="VGUIReactions.xml"/ -->
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>

<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<!-- Window filename="VGUISocialWnd.xml"/ -->
<Window filename="VGUISong.xml"/>
<!-- Window filename="VGUITaskMasterWorkOrders.xml"/ -->
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<Window filename="VGUIParleyStrategy.xml"/>
<Window filename="VGUITestData.xml"/>
<!-- Window filename="VGUIRaidManagement.xml"/ -->
</GameplayWindows>
<!-- Changed Files -->
<SystemWindows directory="Windows">
<Window filename="Drox_GameMenu.xml"/>
<Window filename="Drox_Hotbar12x12.xml"/>
<Window filename="Drox_HotbarContainers.xml"/>
<Window filename="Drox_HotbarForms.xml"/>
<Window filename="Drox_HotbarG15.xml"/>
<Window filename="Drox_Hotbars3x4.xml"/>
<Window filename="Drox_HotbarNumpad.xml"/>
<Window filename="Drox_HotbarsMeleeAndRanged.xml"/>
<Window filename="Drox_HotbarsWindowButtons.xml"/>
<Window filename="Drox_HotbarMain.xml"/>
<Window filename="Drox_HotbarN52.xml"/>
<Window filename="Drox_HotbarsHorizontal.xml"/>
<Window filename="Drox_HotbarsVertical.xml"/>
</SystemWindows>
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<!--Window filename="VGUIMiniMap.xml"/-->
</GameplayWindows>
<!-- MaddyCraft -->
<!-- <GameplayWindows directory="Xml"> -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
</GameplayWindows>
<!-- Drox-Windows -->
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
<Window filename="Drox_BreathMeter.xml"/>
<Window filename="Drox_BufferHotbar.xml"/>
<Window filename="Drox_CastBar.xml"/>
<Window filename="Drox_Clock.xml"/>
<Window filename="Drox_ClothingChanger.xml"/>
<Window filename="Drox_CompassClock.xml"/>
<Window filename="Drox_ControlPanel.xml"/>
<Window filename="Drox_DefensiveTarget.xml"/>
<Window filename="Drox_EncounterHUDVertical.xml"/>
<Window filename="Drox_ExperienceBar.xml"/>
<Window filename="Drox_GroupInvite.xml"/>
<Window filename="Drox_GroupHUDVertical.xml"/>
<Window filename="Drox_GroupHUDVerticalInflight.xml"/>
<Window filename="Drox_HealerHotbarVertical.xml"/>
<Window filename="Drox_GroupLeaderAndLootInfo.xml"/>
<Window filename="Drox_InformationBar.xml"/>
<Window filename="Drox_MiniMap.xml"/>
<Window filename="Drox_ObjectInteraction.xml"/>
<Window filename="Drox_OffensiveTarget.xml"/>
<Window filename="Drox_Pet.xml"/>
<Window filename="Drox_PetStatus.xml"/>
<Window filename="Drox_PlayerStatus.xml"/>
<Window filename="Drox_Quests.xml"/>
<Window filename="Drox_ReactionAbilitiesVertical.xml"/>
<Window filename="Drox_TextBuffs.xml"/>
<Window filename="Drox_TextDebuffs.xml"/>
<Window filename="Drox_TextMaintainedAbilities.xml"/>
<Window filename="Drox_TextTargetSpells.xml"/>
<Window filename="Drox_TextTargetWeaknesses.xml"/>
<Window filename="Drox_UILoader.xml"/>
<Window filename="Cylus_AttributeData.xml"/>
<Window filename="ExpandedTaskMasterWorkOrders.xml"/>
<!--Window filename="ExpandedRefiningStart.xml"/-->
<Window filename="Drox_RaidManagement.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<!-- BEGIN: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<Window filename="Drox_Compass.xml"/>
<Window filename="Drox_LagMeter.xml"/>
<Window filename="Drox_DefensiveTargetHUD.xml"/>
<Window filename="Drox_EncounterWindowDefault.xml"/>
<Window filename="Drox_EncounterHUDHorizontal.xml"/>
<Window filename="Drox_EncounterHUDVerticalUp.xml"/>
<Window filename="Drox_GroupWindowDefault.xml"/>
<Window filename="Drox_GroupWindowHorizontal.xml"/>
<Window filename="Drox_GroupWindowHorizontalInflight.xml"/>
<Window filename="Drox_GroupHUDHorizontal.xml"/>
<Window filename="Drox_HealerHotbarHorizontal.xml"/>

<Window filename="Drox_IconBuffsAndDebuffs.xml"/>
<Window filename="Drox_IconMaintainedAbilities.xml"/>
<Window filename="Drox_IconTargetSpellsAndWeaknesses.xml"/>

<Window filename="Drox_TextBuffsUp.xml"/>
<Window filename="Drox_TextDebuffsUp.xml"/>
<Window filename="Drox_TextMaintainedAbilitiesUp.xml"/>
<Window filename="Drox_TextTargetSpellsUp.xml"/>
<Window filename="Drox_TextTargetWeaknessesUp.xml"/>
<Window filename="Drox_PetStatusHUD.xml"/>
<Window filename="Drox_ReactionAbilitiesHorizontal.xml"/>
<GameplayWindows directory="Windows">
</GameplayWindows>

<!-- END: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<!-- BEGIN: WINDOWS THAT WILL NOT BE LOADED
-- Move window references that you don't use in your layout between these begin/end statements
-- so that they don't load. This will improve the performance of your game.

END: WINDOWS THAT WILL NOT BE LOADED
-->
</GameplayWindows>
</XML>
Ralae is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-10-2008, 07:16 PM  
Penstar
Junior Member

Forum posts: 2
File comments: 2
Uploads: 0
Re: newbiw too

I use Darker UI instead of Core, so I might not get all the corrections, but I can see some. I have highlighted them in red.

Mainly it was 2 things, using xml instead of windows for the maddy craft directory. Then later on, an unmatched comment tag mixed up what should be commented out. Hope this helps.


Quote:
theis may be the same as ralae, but i cant seem to get anything to come up but the words, Can u help me ? I'm usin lastest core UI.


<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">

<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="../Default/Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!-- <Window filename="VGUICompass.xml"/> -->
<!-- <Window filename="VGUIExaminePopups.xml"/> -->
<Window filename="VGUIHotkeyMacro.xml"/>
<Window filename="VGUILoginWnd.xml"/>
<!-- <Window filename="VGUIMainBar.xml"/>
<Window filename="VGUIHotkeys.xml"/> -->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<SystemWindows directory="Xml">
<Window filename="CoreMain.xml"/>
<Window filename="CoreTowerHUD.xml"/>
<Window filename="CoreHotkeys.xml"/>
<Window filename="CoreExaminePopups.xml"/>
</SystemWindows>
<GameplayWindows directory="Xml">
<Window filename="CoreMarketWnd.xml"/>
<Window filename="CoreAbilities.xml"/>
<Window filename="CoreAttachedAbilities.xml"/>
<Window filename="CoreBigPlayerStatus.xml"/>
<Window filename="CorePetitionWnd.xml"/>
<Window filename="CoreCastBar.xml"/>
<Window filename="CoreBuddyList.xml"/>
<Window filename="CoreCharacter.xml"/>
<Window filename="CorePet.xml"/>
<Window filename="CoreEmotes.xml"/>
<Window filename="CoreParleyStrategy.xml"/>
<Window filename="CoreInfo.xml"/>
<Window filename="CoreBigGroupDown.xml"/>
<Window filename="CoreEncounterDisplayUp.xml"/>
<Window filename="CoreReactions.xml"/>
<Window filename="CoreDroxHotbarG15.xml"/>
<Window filename="CoreDroxHotbarNumpad.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<!-- Not sure why you commented out the next line. It is not on the list of ones to be commented out, but it seems to be a Core thing, so you would know better than I ;D -->
<!-- <Window filename="CoreFlowCraft.xml"/> -->
<!-- <Window filename="Maddy_VGUICraftingInventory.xml"/> -->
<!-- <Window filename="CoreRefiningStart.xml"/> -->
<!-- <Window filename="Maddy_VGUICraftingWorkbenchFilling.xml"/> -->
<!-- Kinked Numericals Placeholder -->
<Window filename="CoreRaidManagement.xml"/>
</GameplayWindows>
<GameplayWindows directory="Xml">
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<Window filename="VGUIMiniMap.xml"/>
<Window filename="RiftMaps.xml"/>
</GameplayWindows>

<!-- MaddyCraft -->
<!-- <GameplayWindows directory="Xml"> -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_refiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
<Window filename="Maddy_craftingSkills.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
</GameplayWindows>

<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="../Default/Windows">
<!-- <Window filename="VGUIAbilities.xml"/> -->
<Window filename="SettingsCustomWindows.xml"/>
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<Window filename="VGUIAssemblyTimer.xml"/>
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- <Window filename="VGUIAttachedAbilities.xml"/> -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- <Window filename="VGUICastBar.xml"/>
<Window filename="VGUICharacter.xml"/> -->
<Window filename="VGUIClaimWnd.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>
<!-- <Window filename="VGUICrafting.xml"/> -->
<!-- <Window filename="VGUICraftingActions.xml"/> -->
<!-- <Window filename="VGUICraftingCatalyst.xml"/> -->
<!-- <Window filename="VGUICraftingComplications.xml"/> -->
<!-- <Window filename="VGUICraftingInventory.xml"/> -->
<!-- <Window filename="VGUICraftingRemedies.xml"/> -->
<!-- <Window filename="VGUICraftingToolbelts.xml"/> -->
<!-- <Window filename="VGUICraftingWorkbench.xml"/> -->
<!-- <Window filename="VGUICraftingWorkbenchFilling.xml"/> -->
<!-- <Window filename="VGUIRefiningStart.xml"/> -->
<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- <Window filename="VGUIEncounterDisplay.xml"/> -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- <Window filename="VGUIGroup.xml"/> -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<!-- <Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/> -->
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<Window filename="VGUIMaintainedAbilities.xml"/>
<!-- <Window filename="VGUIMap.xml"/>
<Window filename="VGUIMarketWnd.xml"/> -->
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<!-- <Window filename="VGUIMinions.xml"/> -->
<!-- <Window filename="VGUIMiniMap.xml"/> -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<Window filename="VGUIObjectInteraction.xml"/>
<Window filename="VGUIParley.xml"/>
<!-- <Window filename="VGUIPet.xml"/>
<Window filename="VGUIPetitionWnd.xml"/>
<Window filename="VGUIPlayerStatus.xml"/> -->
<Window filename="VGUIQuests.xml"/>
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>
<!-- <Window filename="VGUIReactions.xml"/> -->
<Window filename="VGUIReactions.xml"/>
<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<Window filename="VGUISong.xml"/>
<Window filename="VGUITaskMasterWorkOrders.xml"/>
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<!-- <Window filename="VGUIParleyStrategy.xml"/> -->
<Window filename="VGUITestData.xml"/>
<!-- <Window filename="VGUIRaidManagement.xml"/> -->
<Window filename="VGUITargetBuffs.xml"/>
<Window filename="VGUITargetBuffsNoText.xml"/>
<Window filename="VGUITargetDebuffs.xml"/>
<Window filename="VGUITargetDebuffsNoText.xml"/>
<Window filename="VGUITargetDebuffsMine.xml"/>
<Window filename="VGUITargetWeaknesses.xml"/>
<Window filename="VGUITargetWeaknessesNoText.xml"/>
<Window filename="VGUIIconTargetSpellsAndWeaknesses.xml"/>

</GameplayWindows>
</XML>

Last edited by Penstar : 08-10-2008 at 07:18 PM.
Penstar is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-10-2008, 06:41 PM  
Penstar
Junior Member

Forum posts: 2
File comments: 2
Uploads: 0
crafting stats?

I downloaded your UI based on comments in vanguardcrafters, and it has installed fine with my Darker 2.0 UI, and I like it.

But one reason I wanted to use it was that a poster on crafting attributes said that with your UI, you could see what your real attributes were without taking off all your crafting clothes. That sounded like a huge improvement! Can you please instruct me how I do that?

Thanks for the good work!
Penstar is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-09-2008, 01:42 PM  
imported_Boldar
Junior Member

Forum posts: 0
File comments: 1
Uploads: 0
newbiw too

theis may be the same as ralae, but i cant seem to get anything to come up but the words, Can u help me ? I'm usin lastest core UI.


<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">

<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="../Default/Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!-- <Window filename="VGUICompass.xml"/> -->
<!-- <Window filename="VGUIExaminePopups.xml"/> -->
<Window filename="VGUIHotkeyMacro.xml"/>
<Window filename="VGUILoginWnd.xml"/>
<!-- <Window filename="VGUIMainBar.xml"/>
<Window filename="VGUIHotkeys.xml"/> -->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<SystemWindows directory="Xml">
<Window filename="CoreMain.xml"/>
<Window filename="CoreTowerHUD.xml"/>
<Window filename="CoreHotkeys.xml"/>
<Window filename="CoreExaminePopups.xml"/>
</SystemWindows>
<GameplayWindows directory="Xml">
<Window filename="CoreMarketWnd.xml"/>
<Window filename="CoreAbilities.xml"/>
<Window filename="CoreAttachedAbilities.xml"/>
<Window filename="CoreBigPlayerStatus.xml"/>
<Window filename="CorePetitionWnd.xml"/>
<Window filename="CoreCastBar.xml"/>
<Window filename="CoreBuddyList.xml"/>
<Window filename="CoreCharacter.xml"/>
<Window filename="CorePet.xml"/>
<Window filename="CoreEmotes.xml"/>
<Window filename="CoreParleyStrategy.xml"/>
<Window filename="CoreInfo.xml"/>
<Window filename="CoreBigGroupDown.xml"/>
<Window filename="CoreEncounterDisplayUp.xml"/>
<Window filename="CoreReactions.xml"/>
<Window filename="CoreDroxHotbarG15.xml"/>
<Window filename="CoreDroxHotbarNumpad.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<!-- <Window filename="CoreFlowCraft.xml"/> -->
<Window filename="Maddy_VGUICraftingInventory.xml"/>
<!-- <Window filename="CoreRefiningStart.xml"/> -->
<Window filename="Maddy_VGUICraftingWorkbenchFilling.xml"/>
<!-- Kinked Numericals Placeholder -->
<Window filename="CoreRaidManagement.xml"/>
</GameplayWindows>
<GameplayWindows directory="Xml">
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<Window filename="VGUIMiniMap.xml"/>
<Window filename="RiftMaps.xml"/>
</GameplayWindows>
<!-- MaddyCraft -->
<GameplayWindows directory="Xml">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_refiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
<Window filename="Maddy_craftingSkills.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
</GameplayWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="../Default/Windows">
<!-- <Window filename="VGUIAbilities.xml"/> -->
<Window filename="SettingsCustomWindows.xml"/>
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<Window filename="VGUIAssemblyTimer.xml"/>
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- <Window filename="VGUIAttachedAbilities.xml"/> -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- <Window filename="VGUICastBar.xml"/>
<Window filename="VGUICharacter.xml"/> -->
<Window filename="VGUIClaimWnd.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>
<!-- <Window filename="VGUICrafting.xml"/> -->
<Window filename="VGUICraftingActions.xml"/>
<Window filename="VGUICraftingCatalyst.xml"/>
<Window filename="VGUICraftingComplications.xml"/>
<Window filename="VGUICraftingInventory.xml"/>
<Window filename="VGUICraftingRemedies.xml"/>
<Window filename="VGUICraftingToolbelts.xml"/>
<Window filename="VGUICraftingWorkbench.xml"/>
<Window filename="VGUICraftingWorkbenchFilling.xml"/>
<Window filename="VGUIRefiningStart.xml"/> -->
<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- <Window filename="VGUIEncounterDisplay.xml"/> -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- <Window filename="VGUIGroup.xml"/> -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<!-- <Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/> -->
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<Window filename="VGUIMaintainedAbilities.xml"/>
<!-- <Window filename="VGUIMap.xml"/>
<Window filename="VGUIMarketWnd.xml"/> -->
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<!-- <Window filename="VGUIMinions.xml"/> -->
<!-- <Window filename="VGUIMiniMap.xml"/> -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<Window filename="VGUIObjectInteraction.xml"/>
<Window filename="VGUIParley.xml"/>
<!-- <Window filename="VGUIPet.xml"/>
<Window filename="VGUIPetitionWnd.xml"/>
<Window filename="VGUIPlayerStatus.xml"/> -->
<Window filename="VGUIQuests.xml"/>
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>
<!-- <Window filename="VGUIReactions.xml"/> -->
<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<Window filename="VGUISong.xml"/>
<Window filename="VGUITaskMasterWorkOrders.xml"/>
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<!-- <Window filename="VGUIParleyStrategy.xml"/> -->
<Window filename="VGUITestData.xml"/>
<!-- <Window filename="VGUIRaidManagement.xml"/> -->
<Window filename="VGUITargetBuffs.xml"/>
<Window filename="VGUITargetBuffsNoText.xml"/>
<Window filename="VGUITargetDebuffs.xml"/>
<Window filename="VGUITargetDebuffsNoText.xml"/>
<Window filename="VGUITargetDebuffsMine.xml"/>
<Window filename="VGUITargetWeaknesses.xml"/>
<Window filename="VGUITargetWeaknessesNoText.xml"/>
<Window filename="VGUIIconTargetSpellsAndWeaknesses.xml"/>

</GameplayWindows>
</XML>
imported_Boldar is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 07-29-2008, 04:58 PM  
MadOverlord
Junior Member
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 16
Uploads: 3
Re: Newb needs a hand

Hello Ralae!

You have to move the whole "Maddy"-section out of the
<GameplayWindows directory="Windows">
...
</GameplayWindows>
section where you put it in.

Move it for instance between the Map-section and your Drox-Windows:

...
<!-- Map section -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<!--Window filename="VGUIMiniMap.xml"/-->
</GameplayWindows>
<!-- MaddyCraft -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
</GameplayWindows>
<!-- Drox-Windows -->
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
...

Make sure to comment out the following line in the Drox-Windows section, because it is replaced by "Maddy_RefingStart.xml" (otherwise you will see both windows at the same time):
<Window filename="ExpandedRefiningStart.xml"/>
Change it to:
<!--Window filename="ExpandedRefiningStart.xml"/-->

Make sure to copy all files into your windows- and texture-directories and change the skininfo.xml too. Take the included skininfo.xml as an example.

Good luck and happy crafting!

p.s.: I'm working on an installer binary to integrate this UI-Addon into any installed UI with some clicks, so stay tuned.
MadOverlord is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 07-29-2008, 12:01 PM  
Ralae
Junior Member

Forum posts: 0
File comments: 2
Uploads: 0
Newb needs a hand

Hi! I heard that this UI is a crafter's dream, so I'm here trying to add it to my UI.

I'm a newb, but I think I followed the directions and made all the edits, but nothing seems to have changed when I logged back into VG.

I'm using Drox UI (yes, I'm manually editing it with the GU5 u/d and got it all working with the new quest windows and petition stuff.)

Here's what my Index.xml looks like:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">
<!-- Backgrounds needs to be loaded first. -->
<SystemWindows directory="Windows">
<Window filename="Drox_Backgrounds.xml"/>
</SystemWindows>

<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="..\Default\Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!--Window filename="VGUICompass.xml"/-->
<Window filename="VGUIExaminePopups.xml"/>
<Window filename="VGUIHotkeyMacro.xml"/>
<!--Window filename="VGUIHotkeys.xml"/-->
<Window filename="VGUILoginWnd.xml"/>
<!--Window filename="VGUIMainBar.xml"/-->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="..\Default\Windows">
<!-- Window filename="VGUIAbilities.xml"/ -->
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<!--Window filename="VGUIAssemblyTimer.xml"/-->
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- Window filename="VGUIAttachedAbilities.xml"/ -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- Window filename="VGUICastBar.xml"/ -->
<Window filename="VGUICharacter.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>

<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- Window filename="VGUIEncounterDisplay.xml"/ -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- Window filename="VGUIGroup.xml"/ -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingBonusYield.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<!-- Window filename="VGUIMaintainedAbilities.xml"/ -->
<!-- Window filename="VGUIMap.xml"/ -->
<Window filename="VGUIMarketWnd.xml"/>
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<Window filename="VGUIMinions.xml"/>
<!-- Window filename="VGUIMiniMap.xml"/ -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<!--Window filename="VGUIObjectInteraction.xml"/-->
<Window filename="VGUIParley.xml"/>
<!-- Window filename="VGUIPet.xml"/ -->
<Window filename="VGUIPetitionWnd.xml"/>
<!-- Window filename="VGUIPlayerStatus.xml"/ -->
<!-- Window filename="VGUIQuests.xml"/ -->
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<!-- Window filename="VGUIReactions.xml"/ -->
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>

<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<!-- Window filename="VGUISocialWnd.xml"/ -->
<Window filename="VGUISong.xml"/>
<!-- Window filename="VGUITaskMasterWorkOrders.xml"/ -->
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<Window filename="VGUIParleyStrategy.xml"/>
<Window filename="VGUITestData.xml"/>
<!-- Window filename="VGUIRaidManagement.xml"/ -->
</GameplayWindows>
<!-- Changed Files -->
<SystemWindows directory="Windows">
<Window filename="Drox_GameMenu.xml"/>
<Window filename="Drox_Hotbar12x12.xml"/>
<Window filename="Drox_HotbarContainers.xml"/>
<Window filename="Drox_HotbarForms.xml"/>
<Window filename="Drox_HotbarG15.xml"/>
<Window filename="Drox_Hotbars3x4.xml"/>
<Window filename="Drox_HotbarNumpad.xml"/>
<Window filename="Drox_HotbarsMeleeAndRanged.xml"/>
<Window filename="Drox_HotbarsWindowButtons.xml"/>
<Window filename="Drox_HotbarMain.xml"/>
<Window filename="Drox_HotbarN52.xml"/>
<Window filename="Drox_HotbarsHorizontal.xml"/>
<Window filename="Drox_HotbarsVertical.xml"/>
</SystemWindows>
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<!--Window filename="VGUIMiniMap.xml"/-->
</GameplayWindows>
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
<Window filename="Drox_BreathMeter.xml"/>
<Window filename="Drox_BufferHotbar.xml"/>
<Window filename="Drox_CastBar.xml"/>
<Window filename="Drox_Clock.xml"/>
<Window filename="Drox_ClothingChanger.xml"/>
<Window filename="Drox_CompassClock.xml"/>
<Window filename="Drox_ControlPanel.xml"/>
<Window filename="Drox_DefensiveTarget.xml"/>
<Window filename="Drox_EncounterHUDVertical.xml"/>
<Window filename="Drox_ExperienceBar.xml"/>
<Window filename="Drox_GroupInvite.xml"/>
<Window filename="Drox_GroupHUDVertical.xml"/>
<Window filename="Drox_GroupHUDVerticalInflight.xml"/>
<Window filename="Drox_HealerHotbarVertical.xml"/>
<Window filename="Drox_GroupLeaderAndLootInfo.xml"/>
<Window filename="Drox_InformationBar.xml"/>
<Window filename="Drox_MiniMap.xml"/>
<Window filename="Drox_ObjectInteraction.xml"/>
<Window filename="Drox_OffensiveTarget.xml"/>
<Window filename="Drox_Pet.xml"/>
<Window filename="Drox_PetStatus.xml"/>
<Window filename="Drox_PlayerStatus.xml"/>
<Window filename="Drox_Quests.xml"/>
<Window filename="Drox_ReactionAbilitiesVertical.xml"/>
<Window filename="Drox_TextBuffs.xml"/>
<Window filename="Drox_TextDebuffs.xml"/>
<Window filename="Drox_TextMaintainedAbilities.xml"/>
<Window filename="Drox_TextTargetSpells.xml"/>
<Window filename="Drox_TextTargetWeaknesses.xml"/>
<Window filename="Drox_UILoader.xml"/>
<Window filename="Cylus_AttributeData.xml"/>
<Window filename="ExpandedTaskMasterWorkOrders.xml"/>
<Window filename="ExpandedRefiningStart.xml"/>
<Window filename="Drox_RaidManagement.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<!-- BEGIN: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<Window filename="Drox_Compass.xml"/>
<Window filename="Drox_LagMeter.xml"/>
<Window filename="Drox_DefensiveTargetHUD.xml"/>
<Window filename="Drox_EncounterWindowDefault.xml"/>
<Window filename="Drox_EncounterHUDHorizontal.xml"/>
<Window filename="Drox_EncounterHUDVerticalUp.xml"/>
<Window filename="Drox_GroupWindowDefault.xml"/>
<Window filename="Drox_GroupWindowHorizontal.xml"/>
<Window filename="Drox_GroupWindowHorizontalInflight.xml"/>
<Window filename="Drox_GroupHUDHorizontal.xml"/>
<Window filename="Drox_HealerHotbarHorizontal.xml"/>

<Window filename="Drox_IconBuffsAndDebuffs.xml"/>
<Window filename="Drox_IconMaintainedAbilities.xml"/>
<Window filename="Drox_IconTargetSpellsAndWeaknesses.xml"/>

<Window filename="Drox_TextBuffsUp.xml"/>
<Window filename=&q